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Magic: The Gathering
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Quick Links
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Latest Reveals
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White
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Blue
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Black
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Red
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Green
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Multicolor
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Colorless
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Special Guests
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Promo Cards
Foundations is perhaps the most important Magic: The Gathering set since its debut. This is Wizards' answer to the question 'what if there was a set just called Magic: The Gathering', and with that is an expectation to both bring in new players and teach them how to play, and also keep veterans engaged with complexity and power.
This set is going to be legal in Standard until 2029 at the very least, so it is absolutely worth getting familiar with these cards as quickly as possible. Here is every card in MTG's Foundations set, as they're revealed.
Foundations Jumpstart is considered its own set that isn't Standard-legal, but is launching alongside Foundations. Reveals for that set are available in a different roundup.
Latest Reveals - October 26, 2024
And we're off! Foundations got a massive shwoing at MagicCon Vegas, along with an obscene amount of other news. SpongeBob is on his way, but for now we've got some lovely in-Universe Magic cards to enjoy.
October 26, 2024 Reveals | |
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| Angel of Finality (TBC) Three generic, one white creature - Angel - 3/4 - Uncommon Flying When Angel of Finality enters the battlefield, exile target player's graveyard. |
| Claws Out (TBC) Three generic, two white instant - Uncommon This spell costs one generic less to cast for each cat you control. Creatures you control get +2/+2 until end of turn. |
| Model of Light (TBC) Two generic, two white creature - Angel - 3/3 - Rare Flying Whenever you gain life, put a +1/+1 counter on that creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once per turn. |
| Sun-Consecrated Healer (TBC) One generic, one white creature - Human Cleric - 3/1 - Uncommon Bonus one generic, one white (You may pay an additional one generic, one white as you cast this spell.) Lifelink (Damage dealt by this creature causes you to gain that much life.) When this creature enters the battlefield, if its kicker was paid, return target nonland permanent with mana value 2 or less from your graveyard to the battlefield. |
| Etali, Primal Storm (TBC) Four generic, two red legendary creature - Elder Dinosaur - 6/6 - Rare Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. |
| Firespitter Whelp Two generic, one red creature - Dragon - 2/2 - Uncommon Flying Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent. |
| Blanchwood Armor Two generic, one green enchantment - Aura - Uncommon Enchant creature Enchanted creature gets +1/+1 for each Forest you control. |
White
Because Foundations is serving as the... well, foundation, of Standard for at least the next five years, its core archetypes are more in line with what the colour can generally do than a specific mechanical focus. That being said, there are a lot of cats here, led by Ajani, Caller of the Pride.
Every White Card In Foundations | |
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| Ajani, Caller of the Pride One generic, two white legendary planeswalker - Ajani - 4 Starting Loyalty - Mythic Rare +1: Put a +1/+1 counter on up to one target creature. -3: Target creature gains flying and double strike until end of turn. -8: Create X 2/2 white Cat creature tokens, where X is your life total. |
| Ajani's Pridemate One generic, one white creature - Cat Soldier - 2/2 - Uncommon Whenever you gain life, put a +1/+1 counter on this creature. |
| Angelic Edict Four generic, one white sorcery - Common Exile target creature or enchantment. |
| Angel of Finality (TBC) Three generic, one white creature - Angel - 3/4 - Uncommon Flying When Angel of Finality enters the battlefield, exile target player's graveyard. |
| Arahbo, the First Fang Legendary Creature - Cat Avatar - 2/2 - Rare Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token. |
| Claws Out (TBC) Three generic, two white instant - Uncommon This spell costs one generic less to cast for each cat you control. Creatures you control get +2/+2 until end of turn. |
| Crystal Barricade One generic, one white artifact creature - Wall - 0/4 - Rare Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control. |
| Day of Judgment Two generic, two white sorcery - Rare Destroy all creatures. |
| Disenchant One generic, one white instant - Common Destroy target artifact or enchantment. |
| Elpseth's Smite One white instant - Uncommon Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. |
| Felidar Savior Three generic, one white creature - Cat Beast - 2/3 - Common Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two target creatures you control. |
| Helpful Hunter One generic, one white creature - Cat - 1/1 - Common When this creature enters, draw a card. |
| Herald of Eternal Dawn Four generic, three white creature - Angel - 6/6 - Mythic Rare Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game. |
| Ingenious Leonin Four generic, one white creature - Cat Soldier - 4/4 - Uncommon Three generic, one white: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. |
| Jazal Goldmane Two generic, two white legendary creature - Cat Warrior - 4/4 - Rare First strike (This creature deals combat damage before creatures without first strike.) Three generic, two white: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. |
| Leonin Skyhunter Two white creature - Cat Knight - 2/2 - Uncommon Flying |
| Leonin Vanguard One white creature - Cat Soldier - 1/1 - Uncommon At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. |
| Lyra Dawnbringer Three generic, two white legendary creature - Angel - 5/5 - Mythic Rare Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink. |
| Model Of Light (TBC) Two generic, two white creature - Angel - 3/3 - Rare Flying Whenever you gain life, put a +1/+1 counter on that creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once per turn. |
| Moment Of Triumph One white instant - Common Target creature gets +2/+2 until end of turn. You gain 2 life. |
| Pacifism One generic, one white enchantment - Aura - Common Enchant creature Enchanted creature can't attack or block. |
| Prideful Parent Two generic, one white creature - Cat - 2/2 - Common Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 1/1 white Cat creature token. |
| Savannah Lions One white creature - Cat - 2/1 - Uncommon |
| Serra Angel Three generic, two white creature - Angel - 4/4 - Uncommon Flying Vigilance (Attacking doesn't cause this creature to tap.) |
| Sun-Consecrated Healer (TBC) One generic, one white creature - Human Cleric - 3/1 - Uncommon Bonus one generic, one white (You may pay an additional one generic, one white as you cast this spell.) Lifelink (Damage dealt by this creature causes you to gain that much life.) When this creature enters the battlefield, if its kicker was paid, return target nonland permanent with mana value 2 or less from your graveyard to the battlefield. |
Blue
Drawing cards, casting instants and sorceries, scrying, and comboing into an Omniscience to play your entire hand for free are just par for the course in blue.
Every Blue Card In Foundations | |
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| Arcane Epiphany Three generic, two blue instant - Uncommon This spell costs 1 less to cast if you control a Wizard. Draw three cards. |
| Archmage of Runes Three generic, two blue creature - Giant Wizard - 3/6 - Rare Instant and sorcery spells you cast cost 1 less to cast. Whenever you cast an instant or sorcery spell, draw a card. |
| Flashfreeze One generic, one blue instant - Common Counter target red or green spell. |
| Mystical Teachings Three generic, one blue instant - Uncommon Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback: Five generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Negate One generic, one blue instant - Common Counter target noncreature spell. |
| Omniscience Seven generic, three blue enchantment - Mythic Rare You may cast spells from your hand without paying their mana costs. |
| Refute One generic, two blue instant - Common Counter target spell. Draw a card, then discard a card. |
| Think Twice One generic, one blue instant - Common Draw a card. Flashback: two generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Time Stop Four generic, two blue instant - Rare End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.) |
| Unsummon One blue instant - Common Return target creature to its owner's hand. |
Black
White had Cats, but Black has Vampires. Blood sucking, life-draining Vampires backed up by creature removal and sacrifice outlets. Black is one of the trickiest colours to play against when it goes for it, even when it doesn't have combo pieces like Bloodthirsty Conqueror lying in wait.
Every Black Card In Foundations | |
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| Bloodthirsty Conqueror Three generic, two black creature - Vampire Knight - 5/5 - Mythic Rare Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.) |
| Bloodtithe Collector Four generic, one black creature - Vampire Noble - 3/4 - Uncommon Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card. |
| Crossway Troublemakers Five generic, one black creature - Vampire - 5/5 - Rare Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control died, you may pay 2 life. If you do, draw a card. |
| Crypt Feaster Three generic, one black creature - Zombie - 3/4 - Common Menace (This creature can’t be blocked except by two or more creatures.) Threshold — Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn. |
| Deathmark One black sorcery - Uncommon Destroy target green or white creature. |
| Demonic Pact Two generic, two black enchantment - Mythic Rare At the beginning of your upkeep, choose one that hasn't been chosen - - This enchantment deals 4 damage to any target and you gain 4 life. - Target opponent discards two cards. - Draw two cards. - You lose the game. |
| Duress One black sorcery - Common Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. |
| Hero's Downfall One generic, two black instant - Uncommon Destroy target creature or planeswalker. |
| Highborn Vampire Three generic, one black creature - Vampire Warrior - 4/3 - Common |
| Liliana, Dreadhorde General Four generic, two black legendary planeswalker - Liliana - 6 Starting Loyalty - Mythic Rare Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. -4: Each player sacrifices two creatures of their choice. -9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. |
| Moment Of Craving One generic, one black instant - Common Target creature gets -2/-2 until end of turn. You gain 2 life. |
| Nine-Lives Familiar One generic, two black creature - Cat - 1/1 - Rare This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step. |
| Offer Immortality One generic, one black instant - Common Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
| Stromkirk Bloodthief Two generic, one black creature - Vampire Rogue - 2/2 - Uncommon At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. |
| Tinybones, Bauble Burglar One generic, one black legendary creature - Skeleton Rogue - 1/3 - Rare Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. Three generic, one black, Tap: Each opponent discards a card. Activate only as a sorcery. |
| Untamed Hunger Two generic, one black enchantment - Aura - Common Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) |
| Vampire Interloper One generic, one black creature - Vampire Scout - 2/1 - Common Flying This creature can't block. |
| Vampire Neonate One black creature - Vampire - 0/3 - Common |
| Vampire Spawn Two generic, one black creature - Vampire - 2/3 - Common When this creature enters, each opponent loses 2 life and you gain 2 life. |
| Vengeful Bloodwitch One generic, one black creature - Vampire Warlock - 1/1 - Uncommon Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life. |
| Zul Ashur, Lich Lord One generic, one black legendary creature - Zombie Warlock - 2/2 - Rare Ward - Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Tap: You may cast target Zombie creature card from your graveyard this turn. |
Red
Red likes to go fast and has never heard of the phrase 'long-term planning'. Swinging out with a brood of firebreathing Dragons, or hitting hard with a band of Goblins, it likes sacrificing, stealing, and dealing direct damage to cinch the win.
Every Red Card In Foundations | |
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| Chandra, Flameshaper Five generic, two red legendary planeswalker - Chandra - 6 - Starting Loyalty - Mythic Rare +2: Add three red. Exile the top three cards of your library. Choose one. You may play that card this turn. +1: Create a token that’s a copy of target creature you control, except it has haste and “At the beginning of the end step, sacrifice this token.” −4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers. |
| Etali, Primal Storm (TBC) Four generic, two red legendary creature - Elder Dinosaur - 6/6 - Rare Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. |
| Firespitter Whelp Two generic, one red creature - Dragon - 2/2 - Uncommon Flying Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent. |
| Harmless Offering Two generic, one red sorcery - Rare Target opponent gains control of target permanent you control. |
| Hidetsugu's Second Rite Three generic, one red instant - Uncommon If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. |
| Kargan Dragonrider One generic, one red creature - Human Warrior - 2/2 - Common As long as you control a Dragon, this creature has flying. |
| Mindsparker One generic, two red creature - Elemental - 3/2 - Uncommon First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instant or sorcery spell, that creature deals 2 damage to that player. |
| Searslicer Goblin One generic, one red creature - Goblin Warrior - 2/1 - Rare Raid - At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token. |
| Shivan Dragon Four generic, two red creature - Dragon - 5/5 - Uncommon Flying One red: This creature gets +1/+0 until end of turn. |
| Twinflame Tyrant Three generic, two red creature - Dragon - 3/5 - Mythic Rare Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead. |
Green
Green cares most about getting as much mana as possible, whether that be through playing lots of lands or amassing an army of mana dorks. You could use all that mana to cast tons of Elves, or simply pay a huge amount into one massive Hydra instead.
Every Green Card In Foundations | |
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| Blanchwood Armor Two generic, one green enchantment - Aura - Uncommon Enchant creature Enchanted creature gets +1/+1 for each Forest you control. |
| Elvish Archdruid One generic, two green creature - Elf Druid - 2/2 - Rare Other Elf creatures you control get +1/+1. Tap: Add one green mana for each Elf you control. |
| Giant Growth One green instant - Common Target creature gets +3/+3 until end of turn. |
| Llanowar Elves One green creature - Elf Druid - 1/1 - Common Tap: Add one green mana. |
| Mold Adder One green creature - Fungus Snake - 1/1 - Uncommon Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature. |
| Mossborn Hydra Two generic, one green creature - Elemental Hydra - 0/0 - Rare Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall - Whenever a land you control enters, double the number of +1/+1 counters on this creature. |
| Vivien Reid Three generic, two green legendary planeswalker - Vivien - 5 Starting Loyalty - Mythic Rare +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -3: Destroy target artifact, enchantment, or creature with flying. -8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible." |
Multicolor
Multicolour isn't a massive theme in Foundations, but we'll still be seeing plenty of cards to help new players start branching out into two, three, four, or even five colour decks. With cards like Progenitus, we're even getting hints of advanced mechanics like protection.
Every Multicolored Card In Foundations | |
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| Cloudblazer Three generic, one white, one blue creature - Human Scout - 2/2 - Uncommon Flying When this creature enters, you gain 2 life and draw two cards. |
| Halana and Alena, Partners Two generic, one red, one green legendary creature - Human Ranger - 2/3 - Rare First strike (This creature deals combat damage before creatures without first strike.) Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. |
| Anthem of Champions One green, one white enchantment - Rare Creatures you control get +1/+1. |
| Niv-Mizzet, Visionary Four generic, one blue, one red legendary creature - Dragon Wizard - 5/5 - Mythic Rare Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards. |
| Maelstrom Pulse One generic, one black, one green sorcery - Rare Destroy target nonland permanent and all other permanents with the same name as that permanent. |
| Progenitus Two white, two blue, two black, two red, two green legendary creature - Hydra Avatar - 10/10 - Mythic Rare Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. |
Colorless
Darksteel Colossus being legal in Standard for at least five years is a terrifying thought. Even moreso when things like Gilded Lotus are also here to make ramping up that much mana easier than ever, surprisingly making colourless a force to be reckoned with in this set.
Every Colorless Card In Foundations | |
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| Darksteel Colossus 11 generic artifact creature - Golem - 11/11 - Mythic Rare Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. |
| Gilded Lotus Five generic artifact - Rare Tap: Add three mana of any one color. |
| Juggernaut Four generic artifact creature - Juggernaut - 5/3 - Uncommon This creature attacks each combat if able. This creature can't be blocked by walls. |
| Pirate's Cutlass Three generic artifact - Equipment - Common When this Equipment enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip: two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.) |
| Pyromancer's Goggles Five generic legendary artifact - Mythic Rare Tap: Add one red mana. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. |
| Sorcerous Spyglass Two generic artifact - Uncommon As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
| Soul-Guide Lantern One generic artifact - Uncommon When this artifact enters, exile target card from a graveyard. Tap, Sacrifice this artifact: Exile each opponent's graveyard. One generic, Tap, Sacrifice this artifact: Draw a card. |
Lands | |
| Temple of Abandon Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one red or one green. |
| Temple of Deceit Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one blue or one black. |
| Temple of Enlightenment Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one white or one blue. |
| Temple of Epiphany Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one blue or one red. |
| Temple of Malady Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one black or one green. |
| Temple of Malice Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one black or one red. |
| Temple of Mystery Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one green or one blue. |
| Temple of Plenty Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one green or one white. |
| Temple of Silence Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one white or one black. |
| Temple of Triumph Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap, Add one red or one white. |
| Uncharted Haven Land - Common Uncharted Haven enters tapped. As it enters, choose a color. Tap: Add one mana of the chosen color. |
Special Guests
As with other recent sets, Foundations will have a collection of Special Guests. These cards are legal in the limited environment for Foundations, but won't be legal in Standard unless they already were. This time around, the theme is bringing back old showcase frames from previous sets, like the neon frame from Kamigawa: Neon Dynasty, or the storybook frame from Throne of Eldraine.
Every Special Guests Card In Foundations | |
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| Temporal Manipulation Three generic, two blue sorcery - Mythic Rare Take an extra turn after this one. |
| Embercleave Four generic, two red legendary artifact - Equipment - Mythic Rare Flash This spell costs 1 less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip: three generic. |
These cards are exclusive versions you can only find in specific places.
Every Promo Card In Foundations | |
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| Phyrexian Arena (Bundle Promo) One generic, two black enchantment - Rare At the beginning of your upkeep, you draw a card and you lose 1 life. |
| Gigantosaurus (Exclusive To The Starter Collection) Five green creature - Dinosaur - 10/10 - Rare |
| Sol Ring (Buy-A-Box Promo) One generic artifact - Rare Tap: Add two colorless. |
| Solemn Simulacrum (Buy-a-Box Promo) Four generic artifact creature - Golem - 2/2 - Rare When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card. |
Magic: The Gathering
Created by Richard Garfield in 1993, Magic: The Gathering (MTG) has become one of the biggest tabletop collectible card games in the world. Taking on the role of a Planeswalker, players build decks of cards and do battle with other players. In excess of 100 additional sets have added new cards to the library, while the brand has expanded into video games, comics, and more.
- Franchise
- Magic: The Gathering
- Original Release Date
- August 5, 1993
- Publisher
- Wizards of the Coast
- Player Count
- 2+
- Age Recommendation
- 13+
- Length per Game
- Variable
- Tabletop
- Magic: The Gathering
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