Key Takeaways
- Weapons, gear, potions, trinkets, and scrolls can give players an edge in Baldur's Gate 3, along with useful junk.
- The Everburn Blade is a powerful weapon dropped by Commander Zhalk on the Nautiloid, while the Necromancy of Thay book can provide a free point in Wisdom.
- Goodberries are conjured food items that restore hit points, and Soul Coins are a useful currency in Avernus for extra barbarian power.
No matter what the playing style, there are weapons, gear, potions, trinkets, and scrolls that players can use to get an edge over their opponents in Baldur's Gate 3. There's also a variety of junk that doesn't fit into any of the above categories, but a creative player can always figure out some quirky or creative use for even the most humble bits of random stuff.
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Cloaks may be somewhat overlooked in Baldur's Gate 3, but these choices can offer some decent benefits - or at least a few style points.
Some strange and offbeat things are looted from chests or crates, others are taken from the corpses of slain enemies, and a few are conjured by magical means. All of them are found in the locations that make up the setting for Act 1 in Baldur's Gate 3. That includes the Druid Grove, the Goblin Camp, the Blighted Village, and other places near and around the Illithid crash site.
Updated August 30th, 2024, by Kristy Ambrose: One player's junk is another's treasure, and that's even more true when considering the customization possibilities in Baldur's Gate 3. Now that the shelves at Larian Studios are crammed with awards and the flurry of popularity has mostly subsided, there are still plenty of handy items to be found in Act I of this hit game. These common accessories and trinkets can help the player begin their adventure and define their character. Players have yet to discover all of them, and the occasional update means that more could be added in the future.
15 The Everburn Blade
Drops From Commander Zhalk On The Nautiloid
The Everburn Blade is one of the best weapons that players can pick up in BG3. It's a flaming sword that Commander Zhalk drops if he dies on the Nautiloid. This is the devil that's fighting the Mind Flayer at the helm, and the player has a limited amount of time to get it before the ship crashes.
Classes that are unable to equip two-handed swords might think it's not worth the trouble, but Lae'zel can equip it provided she's in the party. It might also be a nice magical item for Gale to consume if nobody is using it.
14 Necromancy Of Thay
Behind A Secret Door in The Apothecary's Cellar
Classes with higher moral standards might opt to find this book just to destroy it, and that is one of the options available when Tav finds this book in the Blighted Village. The quest begins as soon as the party stumbles across a hidden cellar underneath an innocent-seeming Apothecary, and the plot thickens when they discover the friendly neighborhood chemist was secretly a Necromancer of Thay.
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A few more clues lead through a secret lab on the other side of a magic mirror, where the cook is waiting on a pressure plate rigged with a trap. Any character can read the book and learn its secrets, including a free point in WIsdom. However, they need to pass a few Wisdom saving throws, but there are Inspiration points to be had if the protagonist gives it to Gale.
13 The Amulet Of Sylvanus
Hidden Under A Rock In The Druid Grove
Act 1 in Baldur's Gate 3 is when everyone is starting from zero when it comes to gear, so any green items that you can get without risking a tough fight are a big advantage. The Amulet of Sylvanus is easily found under a big rock in the Druid Grove, and you don't need a Strength or Perception check to get it.
The big rock is on a small beach near the wooden elevator blocked by a sleepy bear. There's also a bear on the beach, but he's friendly and won't stop you from taking the amulet. It allows the wearer to cast Lesser Restoration once per day, a handy spell that Clerics use to cure a variety of conditions, such as Poisioned. It's also a green item, so if you don't need it, give it to Gale.
12 Goodberries
Conjured By Druids And Rangers
Goodberries are temporary items that last until the character takes a long rest. They're a conjured food item that Rangers and Druids can make from level 1 and can be consumed to restore 1 to 4 hit points each.
Once the spell is cast on a character, the Goodberries appear in their inventory, and no trading is required. Their casting time requires an Action, so using the Conjure Goodberry spell outside of combat is preferable. Despite their status as food, they can't be used as Camp Supplies.
11 Wyvern Toxin
A Gift From Netty In The Druid Grove
There's a variety of poisons in Baldur's Gate 3 that players can use to coat their weapons to increase their damage output, and the Wyvern Toxin is one of the most lethal that the player can get at this stage of the campaign. It's one of the first items the player gets if they go to the Druid Grove early in Act 1.
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Speaking to Nettie doesn't bring a lot of good news, and she gives the main character the Wyvern Toxin to use on themselves if they feel the mind-flayer change taking place. If players take a closer look at the bottle in the inventory, they will see it's a poison coating for a weapon.
10 The Amulet Of Lost Voices
Search The Dank Crypt
There's a locked door on the beach just north of where the protagonist and Shadowheart find themselves after the Nautiloid crash. It's a tough lock, but there are some Thieves' Tools on the beach that can be salvaged as well, and opening this door gives the party access to the Dank Crypt.
It's not the only way to get into the Crypt, which also has a trap door by the cliffs and a few careless looters already staking a claim near the front door. Whether or not Tav and their companions talk their way in, pick the locks, or smash the ceiling open, The Amulet of Lost Voices is in a chest in the same room as Withers' coffin. The amulet gives the wearer the power to cast Speak With Dead, one of the most useful spells in the game.
9 Bottles Of Grease
In Backpacks, Chests, And Crates
This isn't the same as casting the spell, but it does have the exact same AoE effect. Throw a Bottle of Grease and it changes the terrain to Difficult, which won't do any damage, but has a chance to knock any character Prone. They can't attack or move, and they need to spend an Action or wait for their next turn to get up.
What upgrades this from inconvenient to dangerous is the addition of fire. Grease is highly flammable, so any kind of fire will turn this into a puddle of flaming goo. That includes arrows, candles, torches, and a variety of spells. You can also throw Bottles of Grease into a fire that's already burning to kick it up a few notches.
8 The Brand Of The Absolute
Travel To The Goblin Camp And Find Princess Gut
It's not something that Tav can pick up or put away, but it's a literal brand that's burned on their skin, so it's more like a scar or tattoo, which means that it also lasts for the whole game. Some new dialogue options will open up, along with extra buffs for certain items, and it makes it easier to communicate with and manipulate any character who is part of the Cult of the Absolute.
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Certain Companions will disapprove of getting the brand, but it still might be worth the benefits. Other than getting more respect from other followers of the Absolute and the Dead Three, items like the Ring of Absolute Force and the Absolute's Warboard have extra abilities and bonuses for those that have the Brand of the Absolute.
7 Soul Coins
Find Them In The Dank Crypt, The Risen Road, And From Nadira
Soul Coins are a type of currency in Baldur's Gate 3's Avernus, which is a realm within the Nine Hells, and the player is going to encounter some demons and their servants on this trip. There are a few Soul Coins in Act I, and the first one that most players find is just inside the Druid Grove with an NPC named Nadira.
There are others to be found in the Dank Crypt and a house near the Risen Road. There are more, but they don't appear until the player reaches the city of Baldur's Gate. Keep them close for future quests and secrets when dealing with any creature from the Nine Hells.
In Crates, Chests, And Backpacks, And Sold By Arron
Thieves' Tools allow characters to open locks, which is a nice way to stealth into a location or bypass the need to start any messy fights with guards for keys. The character can use these tools to open locks using their Sleight of Hand skill, which is available to Bards and Rogues as one of their class benefits.
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These tools can be used to open any kind of lock, which includes chests, gates, and jail cells. They can't be used to disarm traps, however, which becomes more important later in Act I when it's time to descend to the Underdark.
5 Infernal Iron
Find It In The Shattered Sanctum, Grymforge, Or The Blighted Village
There are a few places to find Infernal Iron in Act 1, but the player may have to wait until Act 2 before they can do anything with it. Infernal Iron is found in the Blighted Village blacksmith building, Grymforge, and the treasure room of the Shattered Sanctum.
Other than just being a cool-looking thing to have, Infernal Iron is the material Karlach needs to power the Infernal Engine in her chest, although only a Tiefling named Dammon knows how to use it. He's either in the Druid Grove or the Last Light Inn.
4 Smokepowder Satchel
The Gnomes Will Give You Some
Anything that the player can throw as a grenade is going to be fun and useful, and the Smokepowder Satchel does just that. There are plenty of liquids and elixirs that catch fire when thrown, but this option actually blows things up, so it is handy to carry a couple of them for maximum firepower.
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The player can either drop this where they stand and leave it as a trap or lob it into a group of enemies. Setting it alight is as simple as an Arrow of Fire or a Firebolt spell. The most obvious use of this satchel is to blow up enemies, but it can also be used to blow out blocked doors or rubble.
3 Water
Found In A Variety Of Locations In Jars And Bottles
It's so simple and useful that a lot of players forget all about it and don't use it at all. Water comes in bottles, jugs, and carafes scattered in various places throughout the Sword Coast.
Water can be carried in bottles, and there's also a level 1 spell that allows the caster to create water. It can be used to extinguish fire to make a safe space for the party or make terrain difficult for enemies to cross. It refreshes characters when they drink it, which is yet another benefit of simple water.
2 The Owlbear Egg
Stowed Carefully In The Owlbear Cave
There's a lot to see and do in the Owlbear Cave, even though it's a minor location. It's possible to get distracted by the ruined Altar of Selune and never even step into the part of the cave where the Owlbear lives with her cub.
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Whether or not you kill the Owlbear, or wait for the goblins to take care of her the Owlbear Egg is still waiting in a small alcove behind her, where the nests are located. The Owlbear egg can be sold to a vendor in The Mountain Pass, provided you can pass a Persuasion and Deception check.
1 Scratch's Ball
Scratch Brings It To You In Camp
This is an item the player acquires after they find and befriend Scratch the Dog, who happens to be wandering in the wilderness of Act 1. Eventually, he'll bring a ball to camp and expect a few games of Fetch.
The ball isn't just a fun toy to play with by the campfire. Toss the ball for him to strengthen the bond between adventurer and dog, and more of his skills will be revealed, like his talent for finding hidden objects and even becoming a familiar the player can summon.
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Baldur's Gate 3
- OpenCritic Reviews
- Top Critic Rating:96/100 Critics Recommend:98%
- Platform(s)
- PC , macOS , PS5 , Xbox Series X
- Released
- August 3, 2023
- Developer(s)
- Larian Studios